![]() ![]() The AI has no sense of self preservation, and ![]() In some of the missions you have the misfortune to find yourselfįighting alongside other GDI troops, and they turn out to be justĪs incompetent. Impassively as you pump rockets into an exposed corner of theirīodywork from the comfort of your hiding place. Problem is even worse when it comes to vehicles, because if theyĬan't find a way to reach you they simply stop dead and sit there You can't see me", as a result of which they sometimes ignore youĬompletely as you blast away at an exposed arm or leg from around aĬorner, or shoot them in the back as they reverse into you. & Conquer look like Albert Einstein by comparison.Įnemy soldiers seem to follow a philosophy of "if I can't see you, Word "stupid", making the braindead units of the original Command Trained circus chimps and the AI gives a whole new meaning to the The game has evidently been programmed by a troupe of poorly Implementation varies from merely shoddy to downright atrocious. Or it could just be the result of one of the game's more amusing bugs.īut however good the idea behind Renegade, the actual ![]() There's even a rather tasty sniper rifle, allowing you toĪ group of NOD soldiers get tired of the constant violence and run off to join the circus as acrobats. In one piece, from your basic pistol and assault rifle toįlamethrowers, chainguns, lasers, explosives and personal ionĬannons. Vast array of weapons is available to help you make it to the end Up power plants along the way to your primary objective. Sidetracked to rescue trapped soldiers, take out SAM sites and blow Units come thick and fast, and you'll find yourself being Messages from your CO, local resistance fighters and other GDI Missions typically begin with a pre-rendered briefing from yourĬommanding officer aboard a GDI ship, although things rarely goĪccording to plan and you will find yourself bombarded withĪdditional objectives from the moment you hit the ground. Occupied village to the coastal defences of a NOD stronghold, andĪlthough the graphics are fairly primitive by modern standards theyĭo an adequate job of bringing the C&C world to life in 3D for Settings vary from the rubble-strewn streets of an Through NOD lines, dealing with kidnapped scientists, hideousĮxperiments, tiberium mutants and tactical nuclear strikes along Playing as the elite GDI commando Havoc you get to rampage your way Million selling real-time strategy series and given you a ground Universe must have seemed like a great idea at the time.Įssentially Westwood have taken the lone wolf missions from the Making a first person shooter set in the Command & Conquer ![]()
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